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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 10 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
CVPR
1999
IEEE
14 years 8 months ago
Shape from Recognition and Learning: Recovery of 3-D Face Shapes
In this paper, a novel framework for the recovery of 3D surfaces of faces from single images is developed. The underlying principle is shape from recognition, i.e. the idea that p...
Dibyendu Nandy, Jezekiel Ben-Arie
VISUALIZATION
2002
IEEE
13 years 11 months ago
Probabilistic Surfaces: Point Based Primitives to Show Surface Uncertainty
Efficient and informative visualization of surfaces with uncertainties is an important topic with many applications in science and engineering. Examples include environmental pol...
Gevorg Grigoryan, Penny Rheingans
SIGGRAPH
2000
ACM
13 years 10 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CVPR
1997
IEEE
13 years 10 months ago
3D Reconstruction of the Human Jaw from A Sequence of Images
A novel approach is proposed to obtain a record of the patient’s occlusion using computer vision. Data acquisition is obtained using intra-oral video cameras. The technique utili...
Moumen T. Ahmed, Sameh M. Yamany, Elsayed E. Hemay...