Sciweavers

44 search results - page 5 / 9
» Shape Representations from Shading Primitives
Sort
View
GRAPHICSINTERFACE
2003
14 years 11 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
ICCV
2007
IEEE
15 years 11 months ago
Fitting a Morphable Model to 3D Scans of Faces
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose an...
Volker Blanz, Kristina Scherbaum, Hans-Peter Seide...
CVPR
2003
IEEE
15 years 2 months ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang
MVA
2011
326views Computer Vision» more  MVA 2011»
14 years 4 months ago
Kernel-based object tracking using asymmetric kernels with adaptive scale and orientation selection
Abstract Kernel-based object tracking refers to computing the translation of an isotropic object kernel from one video frame to the next. The kernel is commonly chosen as a primiti...
Alper Yilmaz
SGP
2004
14 years 12 months ago
Comparing Point Clouds
Point clouds are one of the most primitive and fundamental surface representations. A popular source of point clouds are three dimensional shape acquisition devices such as laser ...
Facundo Mémoli, Guillermo Sapiro