Current interactions on direct-touch interactive surfaces are often modeled based on properties of the input channel that are common in traditional graphical user interfaces (GUI)...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
In this paper we propose a novel approach to the detection of on-line handwritten text lines based on dynamic programming. We try to find the paths with the minimum cost between ...
We present a new approach to representing coalitional games based on rules that describe the marginal contributions of the agents. This representation scheme captures characterist...
How can we efficiently find a clustering, i.e. a concise description of the cluster structure, of a given data set which contains an unknown number of clusters of different shape ...