During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequence of unstructured, noisy point clouds, as produced by recent real-time range sc...
Michael Wand, Philipp Jenke, Qi-Xing Huang, Martin...
Given large, multi-million node graphs (e.g., FaceBook, web-crawls, etc.), how do they evolve over time? How are they connected? What are the central nodes and the outliers of the...
U. Kang, Charalampos E. Tsourakakis, Ana Paula App...
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
We consider the problem of fitting linearly parameterized models, that arises in many computer vision problems such as road scene analysis. Data extracted from images usually cont...