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GAMEON
2000
15 years 1 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
GRAPHICSINTERFACE
2000
15 years 1 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
AAAI
1992
15 years 1 months ago
Automatic Programming of Robots Using Genetic Programming
The goal in automatic programming is to get a computer to perform a task by telling it what needs to be done, rather than by explicitly programming it. This paper considers the ta...
John R. Koza, James Rice
COGSCI
2010
88views more  COGSCI 2010»
14 years 12 months ago
Domain-Creating Constraints
The contributions to this special issue on cognitive development collectively propose ways in which learning involves developing constraints that shape subsequent learning. A lear...
Robert L. Goldstone, David Landy
PRL
2006
139views more  PRL 2006»
14 years 11 months ago
Adaptive Hausdorff distances and dynamic clustering of symbolic interval data
This paper presents a partitional dynamic clustering method for interval data based on adaptive Hausdorff distances. Dynamic clustering algorithms are iterative two-step relocatio...
Francisco de A. T. de Carvalho, Renata M. C. R. de...