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» Shape from Shading Under Coplanar Light Sources
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CGF
2008
134views more  CGF 2008»
14 years 9 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
ICPR
2000
IEEE
15 years 10 months ago
Sign of Gaussian Curvature from Eigen Plane Using Principal Components Analysis
This paper describes a new method to recover the sign of the local Gaussian curvature at each point on the visible surface of a 3-D object. Multiple (p > 3) shaded images are a...
Shinji Fukui, Yuji Iwahori, Akira Iwata, Robert J....
107
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CVPR
2004
IEEE
15 years 11 months ago
Restoration of Curved Document Images through 3D Shape Modeling
In this paper, we address the problem of discovering the 3D shape of a book surface from the shading information in a scanned document image. This shapefrom-shading problem is cha...
Zheng Zhang 0003, Chew Lim Tan, Liying Fan
ICCV
2007
IEEE
15 years 11 months ago
Non-rigid Photometric Stereo with Colored Lights
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been diffi...
Björn Stenger, Carlos Hernández, Gabri...
NPAR
2006
ACM
15 years 3 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian