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SI3D
2006
ACM
15 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CVPR
2008
IEEE
16 years 14 days ago
Hierarchical, learning-based automatic liver segmentation
In this paper we present a hierarchical, learning-based approach for automatic and accurate liver segmentation from 3D CT volumes. We target CT volumes that come from largely dive...
Haibin Ling, Shaohua Kevin Zhou, Yefeng Zheng, Bog...
CGF
2000
174views more  CGF 2000»
14 years 10 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel
CGF
2005
142views more  CGF 2005»
14 years 10 months ago
Garment Motion Capture Using Color-Coded Patterns
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...
ISVD
2010
IEEE
14 years 9 months ago
Guaranteed Quality Tetrahedral Delaunay Meshing for Medical Images
—In this paper, we present a Delaunay refinement algorithm for meshing 3D medical images. We prove that (a) all the tetrahedra of the output mesh have radius-edge ratio less tha...
Panagiotis A. Foteinos, Andrey N. Chernikov, Nikos...