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3DIM
2011
IEEE
12 years 6 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
AVI
2010
13 years 7 months ago
Advanced visual analytics interfaces
Advanced visual interfaces, like the ones found in informaualization, intend to offer a view on abstract data spaces to enable users to make sense of them. By mapping data to visu...
Daniel A. Keim, Peter Bak, Enrico Bertini, Daniela...
CRYPTO
2012
Springer
223views Cryptology» more  CRYPTO 2012»
11 years 8 months ago
Collusion-Preserving Computation
In collusion-free protocols, subliminal communication is impossible and parties are thus unable to communicate “any information beyond what the protocol allows”. Collusion-fre...
Joël Alwen, Jonathan Katz, Ueli Maurer, Vassi...
CVPR
2012
IEEE
11 years 8 months ago
A learning-based framework for depth ordering
Depth ordering is instrumental for understanding the 3D geometry of an image. We as humans are surprisingly good ordering even with abstract 2D line drawings. In this paper we pro...
Zhaoyin Jia, Andrew C. Gallagher, Yao-Jen Chang, T...
IPMI
2001
Springer
14 years 7 months ago
A Sequential 3D Thinning Algorithm and Its Medical Applications
Skeleton is a frequently applied shape feature to represent the general form of an object. Thinning is an iterative object reduction technique for producing a reasonable approximat...
Kálmán Palágyi, Erich Soranti...