—Face recognition performance depends upon the input variability as encountered during biometric data capture including occlusion and disguise. The challenge met in this paper is...
We present the architecture and algorithm design of a visual motion based perceptual interface for mobile devices with cameras. In addition to motion vector, we use the term “vis...
For headphone-based spatial auditory display systems, binaural synthesis of sound localization cues typically use source reproduction level as the primary control for source range...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Looking around in our every day environment, many of the encountered objects are specular to some degree. Actively using this fact when reconstructing objects from image sequences...