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» Shared interactive video for teleconferencing
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CHI
2005
ACM
15 years 10 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
76
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UIST
2004
ACM
15 years 3 months ago
Who cares?: reflecting who is reading what on distributed community bulletin boards
In this paper, we describe the YeTi information sharing system that has been designed to foster community building through informal digital content sharing. The YeTi system is a g...
Toshiya Yamada, Jun Shingu, Elizabeth F. Churchill...
CHI
2009
ACM
15 years 10 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
CHI
1999
ACM
15 years 2 months ago
The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...
Roel Vertegaal
ICMCS
2010
IEEE
170views Multimedia» more  ICMCS 2010»
14 years 11 months ago
Enabling genuine eye contact and accurate gaze in remote collaboration
: Enabling Genuine Eye Contact and Accurate Gaze in Remote Collaboration Kar-Han Tan, Ian N. Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-96 eye contac...
Kar Han Tan, Ian N. Robinson, W. Bruce Culbertson,...