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TITB
2010
167views Education» more  TITB 2010»
14 years 4 months ago
Real-Time Visualized Freehand 3D Ultrasound Reconstruction Based on GPU
Visualized freehand 3-D ultrasound reconstruction offers to image incremental reconstruction during acquisition and guide users to scan interactively for high-quality volumes. We o...
Y. Dai, J. Tian, D. Dong, G. Yan, H. Zheng
VIS
2004
IEEE
122views Visualization» more  VIS 2004»
15 years 10 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare
MICCAI
2001
Springer
15 years 1 months ago
Volume Rendering of Segmented Tubular Objects
This paper describes a new method of combining ray casting with segmented tubular objects, such as blood vessels, for purposes of clinically useful display. The method first projec...
Elizabeth Bullitt, Stephen R. Aylward
IPPS
2003
IEEE
15 years 2 months ago
A Divided-Screenwise Hierarchical Compositing for Sort-Last Parallel Volume Rendering
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...
Fumihiko Ino, Tomomitsu Sasaki, Akira Takeuchi, Ke...
VISUALIZATION
2000
IEEE
15 years 1 months ago
3D digital cleansing using segmentation rays
We propose a novel approach for segmentation and digital cleansing of endoscopic organs. Our method can be used for a variety of segmentation needs with little or no modification...
Sarang Lakare, Ming Wan, Mie Sato, Arie E. Kaufman