We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...
Many vision tasks are posed as either graph partitioning (coloring) or graph matching (correspondence) problems. The former include segmentation and grouping, and the latter inclu...
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...