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» Shifting viewpoints: Artificial intelligence and human-compu...
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ACMACE
2009
ACM
15 years 4 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
AI50
2006
15 years 1 months ago
Philosophical Foundations of AI
Artificial Intelligence was born in 1956 as the off-spring of the newly-created cognitivist paradigm of cognition. As such, it inherited a strong philosophical legacy of functional...
David Vernon, Dermot Furlong
CHI
2009
ACM
15 years 10 months ago
Multi-touch interface for controlling multiple mobile robots
We must give some form of a command to robots in order to have the robots do a complex task. An initial instruction is required even if they do their tasks autonomously. We theref...
Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo ...
CHI
2007
ACM
15 years 9 months ago
CAAD: an automatic task support system
Recent HCI research shows a strong interest in task management systems (e.g. [19, 27]) that support the multitasked nature of information work [13]. These systems either require m...
Tye Rattenbury, John F. Canny
ACMACE
2004
ACM
15 years 2 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...