Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. O...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
Abstract We present an algorithm for computing families of geodesic curves over an open mesh patch to partition the patch into strip-like segments. Specifically, the segments can ...
We present a surface representation and a set of algorithms that allow interactive placement of curved parametric objects without interpenetration. Using these algorithms, a model...
Bayesian networks (BNs) are used to represent and ef ciently compute with multi-variate probability distributions in a wide range of disciplines. One of the main approaches to per...