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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 5 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
OOPSLA
2009
Springer
15 years 4 months ago
Overview of the 3rd international workshop on software patterns and quality ((SPAQu'09)
We will discuss here the theoretical, social, technological and practical issues related to quality aspects of software patterns including security and safety aspects. The worksho...
Hironori Washizaki, Nobukazu Yoshioka, Eduardo B. ...
SIGIR
2000
ACM
15 years 4 months ago
Structured translation for cross-language information retrieval
The paper introduces a query translation model that re ects the structure of the cross-language information retrieval task. The model is based on a structured bilingual dictionary...
Ruth Sperer, Douglas W. Oard
DAGM
1999
Springer
15 years 4 months ago
Cooperative Distributed Vision: Dynamic Integration of Visual Perception, Action, and Communication
We believe intelligence does not dwell solely in brain but emerges from active interactions with environments through perception, action, and communication. This paper give an over...
Takashi Matsuyama
IWCC
1999
IEEE
15 years 4 months ago
A High Performance Communication Subsystem for PODOS
PODOS is a performance oriented distributed operating system being developed to harness the performance capabilities of a cluster computing environment. In order to address the gr...
Sudharshan Vazhkudai, P. Tobin Maginnis