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» Showing Users the Way: Signs in Virtual Worlds
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SIGGRAPH
1997
ACM
15 years 6 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
128
Voted
ICDAR
2007
IEEE
15 years 5 months ago
Google Book Search: Document Understanding on a Massive Scale
Unveiled in late 2004, Google Book Search is an ambitious program to make all the world's books discoverable online. The sheer scale of the problem brings a number of unique ...
L. Vincent
GRAPHITE
2006
ACM
15 years 7 months ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
143
Voted
VC
2008
145views more  VC 2008»
15 years 1 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
PERCOM
2004
ACM
16 years 1 months ago
Employing User Feedback for Fast, Accurate, Low-Maintenance Geolocationing
One way to improve inferences on sensor data is to tune the algorithms through a time-consuming offline procedure. A less expensive, and potentially more accurate method is to use...
Ezekiel S. Bhasker, Steven W. Brown, William G. Gr...