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» Showing Users the Way: Signs in Virtual Worlds
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UAI
1996
15 years 3 months ago
A Qualitative Markov Assumption and Its Implications for Belief Change
The study of belief change has been an active area in philosophy and AI. In recent years, two special cases of belief change, belief revision and belief update, have been studied ...
Nir Friedman, Joseph Y. Halpern
WEBNET
2001
15 years 3 months ago
Interactive Visit of a Website
: The paper presents different possibilities for implementing a virtual guide, able to assist the user in visiting a web site. The user should be able to navigate around, while the...
Florin Bota, Laura Farinetti, Fulvio Corno
VRST
2010
ACM
14 years 11 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
TVCG
2012
185views Hardware» more  TVCG 2012»
13 years 4 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
HAPTICS
2006
IEEE
15 years 8 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...