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» Showing Users the Way: Signs in Virtual Worlds
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COST
2007
Springer
163views Multimedia» more  COST 2007»
15 years 3 months ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker
83
Voted
DARE
2000
125views more  DARE 2000»
14 years 11 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
SIGGRAPH
1997
ACM
15 years 1 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
86
Voted
WIOPT
2010
IEEE
14 years 7 months ago
Virtual MIMO network a physical wireless analysis
By analogy with an approach widely used in physics, we consider a discrete set of base stations (BS) as a continuum of transmitters. This model allows us to establish a simple clos...
Jean Marc Kelif
VRST
2009
ACM
15 years 4 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...