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» Showing Users the Way: Signs in Virtual Worlds
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CHI
2010
ACM
15 years 4 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
HCI
2007
14 years 11 months ago
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques ...
Jesús Gimeno, Marcos Fernández, Pedr...
TEI
2009
ACM
133views Hardware» more  TEI 2009»
15 years 4 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell
ACSAC
2005
IEEE
15 years 3 months ago
Lessons Learned: A Security Analysis of the Internet Chess Club
The Internet Chess Club (ICC) is a popular online chess server with more than 30,000 members worldwide including various celebrities and the best chess players in the world. Altho...
John Black, Martin Cochran, Martin Ryan Gardner
PET
2012
Springer
12 years 12 months ago
Exploring the Ecosystem of Referrer-Anonymizing Services
The constant expansion of the World Wide Web allows users to enjoy a wide range of products and services delivered directly to their browsers. At the same time however, this expans...
Nick Nikiforakis, Steven Van Acker, Frank Piessens...