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» Showing Users the Way: Signs in Virtual Worlds
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CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
COMPUTER
2007
135views more  COMPUTER 2007»
14 years 9 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
89
Voted
FLAIRS
2009
14 years 7 months ago
Are Ontologies Involved in Natural Language Processing?
For certain disable persons unable to communicate, we present a palliative aid which consist of a virtual pictographic keyboard associated to a text processing from a pictographic...
Maryvonne Abraham
COOPIS
1999
IEEE
15 years 1 months ago
Looking at the Web through XML Glasses
The Web so far has been incredibly successful at delivering information to human users. So successful actually, that there is now an urgent need to go beyond a browsing human and ...
Arnaud Sahuguet, Fabien Azavant
ICWSM
2010
14 years 11 months ago
Tweeting from the Town Square: Measuring Geographic Local Networks
This paper examines tweets about two geographically local events--a shooting and a building collapse--that took place in Wichita, Kansas and Atlanta, Georgia, respectively. Most I...
Sarita Yardi, Danah Boyd