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CONCUR
2005
Springer
15 years 7 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
IPPS
1996
IEEE
15 years 6 months ago
Software Support for Virtual Memory-Mapped Communication
Virtual memory-mapped communication (VMMC) is a communication model providing direct data transfer between the sender's and receiver's virtual address spaces. This model...
Cezary Dubnicki, Liviu Iftode, Edward W. Felten, K...
JSSPP
1997
Springer
15 years 6 months ago
An Experimental Evaluation of Processor Pool-Based Scheduling for Shared-Memory NUMA Multiprocessors
In this paper we describe the design, implementation and experimental evaluation of a technique for operating system schedulers called processor pool-based scheduling [51]. Our tec...
Tim Brecht
SOSP
1989
ACM
15 years 3 months ago
Process Control and Scheduling Issues for Multiprogrammed Shared-Memory Multiprocessors
Shared-memory multiprocessors are frequently used in a timesharing style with multiple parallel applications executing at the same time. In such an environment, where the machine ...
Andrew Tucker, Anoop Gupta
NECO
2010
147views more  NECO 2010»
15 years 11 days ago
Connectivity, Dynamics, and Memory in Reservoir Computing with Binary and Analog Neurons
Abstract: Reservoir Computing (RC) systems are powerful models for online computations on input sequences. They consist of a memoryless readout neuron which is trained on top of a ...
Lars Büsing, Benjamin Schrauwen, Robert A. Le...