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WSCG
2003
145views more  WSCG 2003»
15 years 1 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
SIGGRAPH
2010
ACM
15 years 4 months ago
Vector solid textures
In this paper, we introduce a compact random-access vector representation for solid textures made of intermixed regions with relatively smooth internal color variations. It is fea...
Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo
ASAP
2005
IEEE
118views Hardware» more  ASAP 2005»
15 years 5 months ago
Real-time H/W Implementation of the Approximate Discrete Radon Transform
The Radon transform (RT) is a widely studied algorithm used to perform image pattern extraction in fields such as computer graphics, medical imagery, and avionics. Real-time impl...
Michael T. Frederick, Nathan A. VanderHorn, Arun K...
VLDB
2007
ACM
114views Database» more  VLDB 2007»
15 years 5 months ago
IndeGS: Index Supported Graphics Data Server for CFD Data Postprocessing
Virtual reality techniques particularly in the field of CFD (computational fluid dynamics) are of growing importance due to their ability to offer comfortable means to interact...
Christoph Brochhaus, Thomas Seidl
EGH
2003
Springer
15 years 4 months ago
The FFT on a GPU
The Fourier transform is a well known and widely used tool in many scientific and engineering fields. The Fourier transform is essential for many image processing techniques, in...
Kenneth Moreland, Edward Angel