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» Signed Distance Transform Using Graphics Hardware
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CGI
2000
IEEE
15 years 3 months ago
Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape
This paper gives an overview of some recent methods useful for local and global shape analysis and for the design of solids. These methods include as new tools for global and loca...
Franz-Erich Wolter, K.-I. Friese
GRAPHICSINTERFACE
2009
14 years 9 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
IWMM
2011
Springer
217views Hardware» more  IWMM 2011»
14 years 2 months ago
On the theory and potential of LRU-MRU collaborative cache management
The goal of cache management is to maximize data reuse. Collaborative caching provides an interface for software to communicate access information to hardware. In theory, it can o...
Xiaoming Gu, Chen Ding
TOG
2002
125views more  TOG 2002»
14 years 11 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
DIGRA
2005
Springer
15 years 5 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle