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SIGGRAPH
1992
ACM
15 years 3 months ago
PixelFlow: high-speed rendering using image composition
We describe PixelFlow, an architecture for high-speed image generation that overcomes the transformation- and frame-buffer
Steven Molnar, John G. Eyles, John Poulton
SI3D
2006
ACM
15 years 5 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
72
Voted
DATE
2003
IEEE
84views Hardware» more  DATE 2003»
15 years 5 months ago
Dynamic Functional Unit Assignment for Low Power
A hardware method for functional unit assignment is presented, based on the principle that a functional unit’s power consumption is approximated by the switching activity of its...
Steve Haga, Natasha Reeves, Rajeev Barua, Diana Ma...
ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
15 years 4 months ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 3 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...