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SAC
2009
ACM
15 years 7 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
INAP
2001
Springer
15 years 7 months ago
iML: A Logic-based Framework for Constructing Graphical User Interface on Mobile Agents
Mobile agent technology is an emerging technology that allows easier design, implementation, and maintenance of distributed systems. Mobility enables agents to reduce network load,...
Naoki Fukuta, Nobuaki Mizutani, Tadachika Ozono, T...
TACAS
2000
Springer
149views Algorithms» more  TACAS 2000»
15 years 6 months ago
Proof General: A Generic Tool for Proof Development
This note describes Proof General, a tool for developing machine proofs with an interactive proof assistant. Interaction is based around a proof script, which is the target of a pr...
David Aspinall
PEPM
2010
ACM
15 years 5 months ago
A3PAT, an approach for certified automated termination proofs
Software engineering, automated reasoning, rule-based programming or specifications often use rewriting systems for which termination, among other properties, may have to be ensur...
Evelyne Contejean, Andrey Paskevich, Xavier Urbain...
FOAL
2008
ACM
15 years 4 months ago
Incremental analysis of interference among aspects
Often, insertion of several aspects into one system is desired and in that case the problem of interference among the different aspects might arise, even if each aspect individual...
Emilia Katz, Shmuel Katz