Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
This paper addresses the inference of probabilistic classification models using weakly supervised learning. In contrast to previous work, the use of proportion-based training data...
Carla Scalarin, Jacques Masse, Jean-Marc Boucher, ...
Contemporary work increasingly involves interacting with strangers in technology-mediated environments. In this context, we come to rely on digital artifacts to infer characterist...
N. Sadat Shami, Kate Ehrlich, Geri Gay, Jeffrey T....
Background: Frameshift mutations in protein-coding DNA sequences produce a drastic change in the resulting protein sequence, which prevents classic protein alignment methods from ...
The technology for building large knowledge bases (KBs) is yet to witness a breakthrough so that a KB can be constructed by the assembly of prefabricated knowledge components. Kno...
Vinay K. Chaudhri, Adam Farquhar, Richard Fikes, P...