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CSCW
2000
ACM
15 years 6 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
CG
2000
Springer
15 years 6 months ago
Lambda-Search in Game Trees - with Application to Go
This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequ...
Thomas Thomsen
CSL
1998
Springer
15 years 6 months ago
Revision Programming = Logic Programming + Integrity Constraints
We study revision programming, a logic-based mechanism for enforcing constraints on databases. The central concept of this approach is that of a justi ed revision based on a revisi...
V. Wiktor Marek, Inna Pivkina, Miroslaw Truszczyns...
111
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APN
1994
Springer
15 years 6 months ago
Coloured Petri Nets Extended with Channels for Synchronous Communication
This paper shows how Coloured Petri Nets (CP-nets) can be extended to support synchronous communication. We introduce coloured communication channels through which transitions are...
Søren Christensen, Niels Damgaard Hansen
ACSD
2004
IEEE
118views Hardware» more  ACSD 2004»
15 years 5 months ago
Verification and Implementation of Delay-Insensitive Processes in Restrictive Environments
Abstract. A delay-insensitive module communicates with its environment through wires of unbounded delay. To avoid transmission interference, the absorption of a signal transition m...
Hemangee K. Kapoor, Mark B. Josephs, Dennis P. Fur...