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TVCG
2012
205views Hardware» more  TVCG 2012»
12 years 12 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
CGF
2005
149views more  CGF 2005»
14 years 9 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
TVCG
2008
122views more  TVCG 2008»
14 years 9 months ago
Clip Art Rendering of Smooth Isosurfaces
Clip art is a simplified illustration form consisting of layered filled polygons or closed curves used to convey 3-D shape information in a 2-D vector graphics format. This paper f...
Matei Stroila, Elmar Eisemann, John Hart
VISUALIZATION
1998
IEEE
15 years 1 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
COMPGEOM
2004
ACM
15 years 2 months ago
Sampling and meshing a surface with guaranteed topology and geometry
This paper presents an algorithm for sampling and triangulating a generic C2 -smooth surface Σ ⊂ R3 that is input with an implicit equation. The output triangulation is guarant...
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, Tath...