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» Silhouette and Stereo Fusion for 3D Object Modeling
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ICCV
2007
IEEE
15 years 11 months ago
Evaluation of Large Scale Scene Reconstruction
We present an evaluation methodology and data for large scale video-based 3D reconstruction. We evaluate the effects of several parameters and draw conclusions that can be useful ...
Paul Merrell, Philippos Mordohai, Jan-Michael Frah...
99
Voted
CVPR
2009
IEEE
1131views Computer Vision» more  CVPR 2009»
16 years 4 months ago
Continuous Depth Estimation for Multi-view Stereo
Depth-map merging approaches have become more and more popular in multi-view stereo (MVS) because of their flexibility and superior performance. The quality of depth map used fo...
Yebin Liu (Tsinghua University), Xun Cao (Tsinghu...
SMC
2007
IEEE
127views Control Systems» more  SMC 2007»
15 years 3 months ago
Underwater environment reconstruction using stereo and inertial data
Abstract— The underwater environment presents many challenges for robotic sensing including highly variable lighting, the presence of dynamic objects, and the six degree of freed...
Andrew Hogue, Andrew German, Michael Jenkin
88
Voted
ICPR
2004
IEEE
15 years 10 months ago
Model Based Object Recognition by Robust Information Fusion
Given a set of 3D model features and their 2D image, model based object recognition determines the correspondences between those features and hence computes the pose of the object...
Haifeng Chen, Ilan Shimshoni, Peter Meer
CGIM
2003
14 years 11 months ago
Silhouette-Opaque Transparency Rendering
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
O. Sen, C. Chemudugunta, M. Gopi