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CGI
2003
IEEE
15 years 2 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
IV
2003
IEEE
148views Visualization» more  IV 2003»
15 years 2 months ago
Real-Time Expressive Rendering of City Models
City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time orealistic rendering t...
Jürgen Döllner, Maike Walther
HPDC
2008
IEEE
15 years 4 months ago
XenLoop: a transparent high performance inter-vm network loopback
Advances in virtualization technology have focused mainly on strengthening the isolation barrier between virtual machines (VMs) that are co-resident within a single physical machi...
Jian Wang, Kwame-Lante Wright, Kartik Gopalan
ISPA
2004
Springer
15 years 2 months ago
Parallel Volume Rendering with Early Ray Termination for Visualizing Large-Scale Datasets
Abstract. This paper presents an efficient parallel algorithm for volume rendering of large-scale datasets. Our algorithm focuses on an optimization technique, namely early ray te...
Manabu Matsui, Fumihiko Ino, Kenichi Hagihara
GRAPHICSINTERFACE
2001
14 years 11 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman