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» Silhouette-Opaque Transparency Rendering
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CG
2007
Springer
14 years 9 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
EDUTAINMENT
2008
Springer
14 years 11 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
72
Voted
ICWE
2009
Springer
15 years 4 months ago
Tagging-Aware Portlets
A corporate portal supports a community of users on cohesively managing a shared set of resources. Such management should also include social tagging, i.e. the practice of collabor...
Oscar Díaz, Sandy Pérez, Crist&oacut...
82
Voted
EGH
2010
Springer
14 years 7 months ago
Analytical motion blur rasterization with compression
We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations...
Carl Johan Gribel, Michael C. Doggett, Tomas Akeni...
EGH
2005
Springer
15 years 3 months ago
GPU-accelerated high-quality hidden surface removal
High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent ...
Daniel Wexler, Larry Gritz, Eric Enderton, Jonatha...