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AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
JSAC
2006
130views more  JSAC 2006»
14 years 9 months ago
Performance Preserving Topological Downscaling of Internet-Like Networks
Abstract--The Internet is a large, heterogeneous system operating at very high speeds and consisting of a large number of users. Researchers use a suite of tools and techniques in ...
Fragkiskos Papadopoulos, Konstantinos Psounis, Ram...
CPHYSICS
2006
124views more  CPHYSICS 2006»
14 years 9 months ago
Collision-free spatial hash functions for structural analysis of billion-vertex chemical bond networks
State-of-the-art molecular dynamics (MD) simulations generate massive datasets involving billion-vertex chemical bond networks, which makes data mining based on graph algorithms s...
Cheng Zhang, Bhupesh Bansal, Paulo S. Branicio, Ra...
ATAL
2003
Springer
15 years 2 months ago
A method for decentralized clustering in large multi-agent systems
This paper examines a method of clustering within a fully decentralized multi-agent system. Our goal is to group agents with similar objectives or data, as is done in traditional ...
Elth Ogston, Benno J. Overeinder, Maarten van Stee...
VRST
1997
ACM
15 years 1 months ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz