Sciweavers

1884 search results - page 104 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
CEC
2008
IEEE
15 years 6 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
ICRA
2002
IEEE
109views Robotics» more  ICRA 2002»
15 years 4 months ago
A Realtime Pattern Generator for Biped Walking
For realtime walking control of a biped robot, we analyze the dynamics of a three-dimensional inverted pendulum whose motions are constrained onto an arbitrarily defined plane. T...
Shuuji Kajita, Fumio Kanehiro, Kenji Kaneko, Kiyos...
ROBOCUP
2001
Springer
94views Robotics» more  ROBOCUP 2001»
15 years 4 months ago
CS Freiburg: Global View by Cooperative Sensing
Global vision systems as found in the small size league are prohibited in the middle size league. This paper presents methods for creating a global view of the world by cooperative...
Markus Dietl, Jens-Steffen Gutmann, Bernhard Nebel
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 3 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
ECAI
2010
Springer
15 years 1 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave