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CORR
2008
Springer
154views Education» more  CORR 2008»
14 years 12 months ago
Best-Effort Strategies for Losing States
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a w...
Marco Faella
VC
2008
138views more  VC 2008»
14 years 11 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
14 years 10 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
ICDCSW
2006
IEEE
15 years 6 months ago
Multi-radio channel allocation in competitive wireless networks
Channel allocation has been extensively studied in the framework of cellular networks, but the emergence of new system concepts, such as cognitive radio systems, bring this topic ...
Márk Félegyházi, Mario Cagalj...
EDUTAINMENT
2007
Springer
15 years 6 months ago
Data Transmission for Haptic Collaboration in Virtual Environments
In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are pr...
Yonghee You, Mee Young Sung, Kyungkoo Jun