Sciweavers

1884 search results - page 177 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
AUTOMOTIVEUI
2009
ACM
16 years 21 days ago
Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies
Auditory display research for driving has mainly focused on collision warning signals, and recent studies on auditory invehicle information presentation have examined only a limit...
Myounghoon Jeon, Benjamin K. Davison, Michael A. N...
163
Voted
SELMAS
2004
Springer
15 years 11 months ago
A Software Framework for Automated Negotiation
If agents are to negotiate automatically with one another they must share a negotiation mechanism, specifying what possible actions each party can take at any given time, when nego...
Claudio Bartolini, Chris Preist, Nicholas R. Jenni...
ICPR
2004
IEEE
16 years 7 months ago
Switching Particle Filters for Efficient Real-time Visual Tracking
Particle filtering is an approach to Bayesian estimation of intractable posterior distributions from time series signals distributed by non-Gaussian noise. A couple of variant par...
Kenji Doya, Shin Ishii, Takashi Bando, Tomohiro Sh...
EVOW
2009
Springer
15 years 10 months ago
Efficient Signal Processing and Anomaly Detection in Wireless Sensor Networks
In this paper the node-level decision unit of a self-learning anomaly detection mechanism for office monitoring with wireless sensor nodes is presented. The node-level decision uni...
Markus Wälchli, Torsten Braun
IWPEC
2004
Springer
15 years 11 months ago
The Minimum Weight Triangulation Problem with Few Inner Points
We propose to look at the computational complexity of 2-dimensional geometric optimization problems on a finite point set with respect to the number of inner points (that is, poi...
Michael Hoffmann, Yoshio Okamoto