Sciweavers

1884 search results - page 198 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
ITCC
2003
IEEE
15 years 11 months ago
Estimation Of Motion From A Sequence Of Images Using Spherical Projective Geometry
: Motion is an important cue for many applications. Here we propose a solution for estimating motion from a sequence of images using three algorithms, viz., Batch, Recursive and Bo...
Madasu Hanmandlu, Shantaram Vasikarla, Vamsi Krish...
ASAP
2002
IEEE
85views Hardware» more  ASAP 2002»
15 years 11 months ago
Predictable Instruction Caching for Media Processors
The determinism of instruction cache performance can be considered a major problem in multi-media devices which hope to maximise their quality of service. If instructions are evic...
James Irwin, David May, Henk L. Muller, Dan Page
128
Voted
PLDI
1998
ACM
15 years 10 months ago
A Study of Dead Data Members in C++ Applications
Object-oriented applications may contain data members that can be removed from the application without a ecting program behavior. Such \dead" data members may occur due to un...
Peter F. Sweeney, Frank Tip
200
Voted
ACCV
2010
Springer
15 years 1 months ago
An Efficient RANSAC for 3D Object Recognition in Noisy and Occluded Scenes
In this paper, we present an efficient algorithm for 3D object recognition in presence of clutter and occlusions in noisy, sparse and unsegmented range data. The method uses a robu...
Chavdar Papazov, Darius Burschka
JMLR
2010
173views more  JMLR 2010»
15 years 1 months ago
Elliptical slice sampling
Many probabilistic models introduce strong dependencies between variables using a latent multivariate Gaussian distribution or a Gaussian process. We present a new Markov chain Mo...
Iain Murray, Ryan Prescott Adams, David J. C. MacK...