Sciweavers

1884 search results - page 34 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
SEAL
1998
Springer
15 years 2 months ago
Co-evolution, Determinism and Robustness
Abstract. Robustness has long been recognised as a critical issue for coevolutionary learning. It has been achieved in a number of cases, though usually in domains which involve so...
Alan D. Blair, Elizabeth Sklar, Pablo Funes
ATAL
2008
Springer
14 years 12 months ago
Approximating power indices
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
ACG
2003
Springer
15 years 3 months ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave
ICVS
2009
Springer
15 years 4 months ago
Who's Counting? Real-Time Blackjack Monitoring for Card Counting Detection
This paper describes a computer vision system to detect card counters and dealer errors in a game of Blackjack from an overhead stereo camera. Card counting is becoming increasingl...
Krists Zutis, Jesse Hoey
COCOA
2009
Springer
15 years 4 months ago
Improved Bounds for Facility Location Games with Fair Cost Allocation
Abstract. We study Facility Location games played by n agents situated on the nodes of a graph. Each agent orders installation of a facility at a node of the graph and pays connect...
Thomas Dueholm Hansen, Orestis Telelis