In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and ef...
We consider a consensus algorithm in which every node in a time-varying undirected connected graph assigns equal weight to each of its neighbors. Under the assumption that the deg...
A popular approach in comparative genomics is to locate groups or clusters of orthologous genes in multiple genomes and to postulate functional association between the genes contai...
Abstract. Modeling the competition among telecommunication operators (or providers) as a repeated game may explain why tacit collusion to maintain high charging prices can be obser...
Monotonicity is a simple yet significant qualitative characteristic. We consider the problem of segmenting an array in up to K segments. We want segments to be as monotonic as po...