Sciweavers

1884 search results - page 43 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
CCGRID
2010
IEEE
14 years 11 months ago
The Effects of Untruthful Bids on User Utilities and Stability in Computing Markets
Markets of computing resources typically consist of a cluster (or a multi-cluster) and jobs that arrive over time and request computing resources in exchange for payment. In this p...
Sergei Shudler, Lior Amar, Amnon Barak, Ahuva Mu'a...
SWAT
1998
Springer
108views Algorithms» more  SWAT 1998»
15 years 2 months ago
Formal Language Constrained Path Problems
Given an alphabet , a (directed) graph G whose edges are weighted and -labeled, and a formal language L , the formal-language-constrained shortest/simple path problem consists of ...
Christopher L. Barrett, Riko Jacob, Madhav V. Mara...
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Automatic mobile sports highlights
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...
Kongwah Wan, Xin Yan, Changsheng Xu
IVC
2007
102views more  IVC 2007»
14 years 10 months ago
Analysis of the rubberband algorithm
We consider simple cube-curves in the orthogonal 3D grid of cells. The union of all cells contained in such a curve (also called the tube of this curve) is a polyhedrally bounded s...
Fajie Li, Reinhard Klette
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 4 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...