In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
— Bargaining games on exchange networks have been studied by both economists and sociologists. A Balanced Outcome [9], [15] for such a game is an equilibrium concept that combine...
Yossi Azar, Benjamin E. Birnbaum, L. Elisa Celis, ...
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
We investigate the role of the information available to the players on the outcome of the cops and robbers game. This game takes place on a graph and players move along the edges ...