Sciweavers

1884 search results - page 48 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
IWPEC
2009
Springer
15 years 4 months ago
An Exact Algorithm for the Maximum Leaf Spanning Tree Problem
Given an undirected graph with n nodes, the Maximum Leaf Spanning Tree problem is to find a spanning tree with as many leaves as possible. When parameterized in the number of leav...
Henning Fernau, Joachim Kneis, Dieter Kratsch, Ale...
JAIR
2008
135views more  JAIR 2008»
14 years 10 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
GECCO
2003
Springer
15 years 3 months ago
Pruning Neural Networks with Distribution Estimation Algorithms
Abstract. This paper describes the application of four evolutionary algorithms to the pruning of neural networks used in classification problems. Besides of a simple genetic algor...
Erick Cantú-Paz
SIGECOM
2008
ACM
103views ECommerce» more  SIGECOM 2008»
14 years 10 months ago
Mechanism design over discrete domains
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
Ahuva Mu'alem, Michael Schapira
ESA
2009
Springer
74views Algorithms» more  ESA 2009»
15 years 4 months ago
On Inducing Polygons and Related Problems
Bose et al. [2] asked whether for every simple arrangement A of n lines in the plane there exists a simple n-gon P that induces A by extending every edge of P into a line. We prov...
Eyal Ackerman, Rom Pinchasi, Ludmila Scharf, Marc ...