In [Sch99], Sch¨oning proposed a simple yet efficient randomized algorithm for solving the k-SAT problem. In the case of 3-SAT, the algorithm has an expected running time of poly...
This paper presents a quasi-random approach to space-time (ST) codes. The basic principle is conceptually simple, yet still very effective and flexible regarding the transmission ...
In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function....
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
We give an O(n2 m + nm2 + m2 log m) time and O(n2 + m2 ) space algorithm for finding the shortest traveling salesman tour through the vertices of two simple polygonal obstacles i...