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MST
2007
104views more  MST 2007»
14 years 11 months ago
Randomized Algorithms for 3-SAT
In [Sch99], Sch¨oning proposed a simple yet efficient randomized algorithm for solving the k-SAT problem. In the case of 3-SAT, the algorithm has an expected running time of poly...
Thomas Hofmeister, Uwe Schöning, Rainer Schul...
TIT
2008
76views more  TIT 2008»
14 years 11 months ago
A Quasi-Random Approach to Space-Time Codes
This paper presents a quasi-random approach to space-time (ST) codes. The basic principle is conceptually simple, yet still very effective and flexible regarding the transmission ...
Keying Y. Wu, Li Ping
ICML
1994
IEEE
15 years 3 months ago
Markov Games as a Framework for Multi-Agent Reinforcement Learning
In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function....
Michael L. Littman
CDC
2008
IEEE
100views Control Systems» more  CDC 2008»
15 years 6 months ago
A pursuit game with range-only measurements
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
TCS
2010
14 years 10 months ago
Euclidean TSP on two polygons
We give an O(n2 m + nm2 + m2 log m) time and O(n2 + m2 ) space algorithm for finding the shortest traveling salesman tour through the vertices of two simple polygonal obstacles i...
Jeff Abrahamson, Ali Shokoufandeh