We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
Flexible and dynamic environments are characterized by high independence from connection participants, low control over available services and high tolerance to communication fail...
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
Self-adapting systems based on multiple concurrent applications must decide how to allocate scarce resources to applications and how to set the quality parameters of each applicat...
Vahe Poladian, David Garlan, Mary Shaw, M. Satyana...