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NETGAMES
2005
ACM
16 years 3 days ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
IPPS
2003
IEEE
15 years 11 months ago
So Many States, So Little Time: Verifying Memory Coherence in the Cray X1
This paper investigates a complexity-effective technique for verifying a highly distributed directory-based cache coherence protocol. We develop a novel approach called “witnes...
Dennis Abts, Steve Scott, David J. Lilja
CONTEXT
2003
Springer
15 years 11 months ago
A SAT-Based Algorithm for Context Matching
The development of more and more complex distributed applications over large networks of computers has raised the problem of semantic interoperability across applications based on ...
Paolo Bouquet, Bernardo Magnini, Luciano Serafini,...
GCC
2003
Springer
15 years 11 months ago
Preserving Data Consistency in Grid Databases with Multiple Transactions
High performance Grid computing provides an infrastructure for access and processing of large volume, terabyte or even petabytes, of distributed data. Research in data grid has foc...
Sushant Goel, Hema Sharda, David Taniar
HCW
1999
IEEE
15 years 11 months ago
Metacomputing with MILAN
The MILAN project, a joint effort involving Arizona State University and New York University, has produced and validated fundamental techniques for the realization of efficient, r...
Arash Baratloo, Partha Dasgupta, Vijay Karamcheti,...