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ACMACE
2005
ACM
15 years 10 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
GECCO
2005
Springer
134views Optimization» more  GECCO 2005»
15 years 10 months ago
Tracking extrema in dynamic environments using a coevolutionary agent-based model of genotype edition
Typical applications of evolutionary optimization in static environments involve the approximation of the extrema of functions. For dynamic environments, the interest is not to lo...
Chien-Feng Huang, Luis Mateus Rocha
IPPS
2003
IEEE
15 years 9 months ago
Continuous Compilation: A New Approach to Aggressive and Adaptive Code Transformation
Over the past several decades, the compiler research community has developed a number of sophisticated and powerful algorithms for a varierty of code improvements. While there are...
Bruce R. Childers, Jack W. Davidson, Mary Lou Soff...
APSEC
2002
IEEE
15 years 9 months ago
Evaluating the Scalability of Enterprise JavaBeans Technology
One of the major problems in building large-scale distributed systems is to anticipate the performance of the eventual solution before it has been built. This problem is especiall...
Yan (Jenny) Liu, Ian Gorton, Anna Liu, Shiping Che...
EUROPAR
2001
Springer
15 years 9 months ago
VIA Communication Performance on a Gigabit Ethernet Cluster
As the technology for high-speed networks has evolved over the last decade, the interconnection of commodity computers (e.g., PCs and workstations) at gigabit rates has become a re...
Mark Baker, Paul A. Farrell, Hong Ong, Stephen L. ...