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» Simplifying the Development of Intelligent Agents
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AAAI
2007
15 years 3 months ago
Generating and Solving Logic Puzzles through Constraint Satisfaction
Solving logic puzzles has become a very popular past-time, particularly since the Sudoku puzzle started appearing in newspapers all over the world. We have developed a puzzle gene...
Barry O'Sullivan, John Horan
130
Voted
AAAI
2007
15 years 3 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
90
Voted
AAAI
2008
15 years 3 months ago
A First-Order Theory of Stanislavskian Scene Analysis
At the turn of the last century, Constantin Stanislavski developed a new system of acting, replacing the mannered gestures and forced emotion then popular with a more natural styl...
Leora Morgenstern
103
Voted
AAAI
2008
15 years 3 months ago
A Formalization of Program Debugging in the Situation Calculus
Program debugging is one of the most time-consuming parts of the software development cycle. In recent years, automatic debugging has been an active research area in software engi...
Yongmei Liu
ATAL
2008
Springer
15 years 2 months ago
An agent-oriented approach to support change propagation in software evolution
Software maintenance and evolution is arguably a lengthy and expensive phase in the life cycle of a software system. A critical issue at this phase is change propagation: given a ...
Khanh Hoa Dam