Sciweavers

150 search results - page 17 / 30
» Simply Normal Numbers to Different Bases
Sort
View
96
Voted
COGSCI
2002
83views more  COGSCI 2002»
15 years 8 days ago
Strategies in sentential reasoning
Four experiments examined the strategies that individuals develop in sentential reasoning. They led to the discovery of five different strategies. According to the theory proposed...
Jean-Baptiste Van der Henst, Yingrui Yang, Philip ...
86
Voted
ICPR
2006
IEEE
16 years 1 months ago
Subpixel Alignment of MRI Data Under Cartesian and Log-Polar Sampling
Magnetic resonance imaging (MRI) allows numerous Fourier domain sampling schemes such as Cartesian and non-Cartesian trajectories (e.g. Polar, circular, and spherical). On the oth...
Hassan Foroosh, Mais Alnasser, Murat Balci
ICPP
2005
IEEE
15 years 6 months ago
BluePower - A New Distributed Multihop Scatternet Formation Protocol for Bluetooth Networks
Bluetooth is a promising local area wireless technology designed to establish both personal area and multihop ad hoc networks. In this paper, we present BluePower as a novel and p...
Yuanrui Zhang, Shu Liu, Weijia Jia, Xu Cheng
KCAP
2003
ACM
15 years 5 months ago
A generic library of problem solving methods for scheduling applications
In this paper we describe a generic library of problemsolving methods (PSMs) for scheduling applications. Although, some attempts have been made in the past at developing librarie...
Dnyanesh G. Rajpathak, Enrico Motta, Zdenek Zdr&aa...
GAMEON
2000
15 years 1 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall