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CGF
1998
213views more  CGF 1998»
15 years 1 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICDCS
2011
IEEE
14 years 1 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...
MIG
2009
Springer
15 years 8 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
VRST
2003
ACM
15 years 7 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
ESAW
2004
Springer
15 years 7 months ago
Techniques for Analysis and Calibration of Multi-agent Simulations
In this paper we present analysis and calibration techniques that exploit knowledge about a multi agent society in order to calibrate the system parameters of a corresponding socie...
Manuel Fehler, Franziska Klügl, Frank Puppe