— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
In this paper, we present and describe VanetMobiSim, a generator of realistic vehicular movement traces for telecommunication networks simulators. VanetMobiSim mobility descriptio...
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to allow one-handed direct control of a large number of parameters. The surface of...
—“War of the worms” is a war between opposing computer worms, creating complex worm interactions as well as detrimental impact on infrastructure. For example, in September 20...