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127
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VC
2010
197views more  VC 2010»
14 years 8 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ECBS
2011
IEEE
197views Hardware» more  ECBS 2011»
14 years 1 months ago
Finding Interaction Faults Adaptively Using Distance-Based Strategies
Abstract—Software systems are typically large and exhaustive testing of all possible input parameters is usually not feasible. Testers select tests that they anticipate may catch...
Renée C. Bryce, Charles J. Colbourn, D. Ric...
MABS
2000
Springer
15 years 5 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson
163
Voted
DEFORM
2000
15 years 3 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
106
Voted
KDD
2006
ACM
176views Data Mining» more  KDD 2006»
16 years 2 months ago
A framework for analysis of dynamic social networks
Finding patterns of social interaction within a population has wide-ranging applications including: disease modeling, cultural and information transmission, and behavioral ecology...
Tanya Y. Berger-Wolf, Jared Saia